Role: Level Designer
Collaborated with a cross-functional team of over 40 designers, animators, engineers, and writers to craft the immersive level experience for a Navy region utilizing Unreal Engine 4.
Designed and engineered level progression for 3 distinct instances within the Navy region while inventing compelling gameplay and mission structures for the challenging cliff region, elevating the overall gaming experience.
Tested and iterated designs to assess player movement capabilities, improved camera motion, and evaluated the player grappling hook system's functionality within the game levels.