Role: Level Designer

  • Collaborated with a cross-functional team of over 40 designers, animators, engineers, and writers to craft the immersive level experience for a Navy region utilizing Unreal Engine 4.

  • Designed and engineered level progression for 3 distinct instances within the Navy region while inventing compelling gameplay and mission structures for the challenging cliff region, elevating the overall gaming experience.

  • Tested and iterated designs to assess player movement capabilities, improved camera motion, and evaluated the player grappling hook system's functionality within the game levels.