Role: Game Designer
• Map Design:
o Designed the game's board map.
o Specified that the map would be assembled using Tetris blocks, allowing for potential electronic expansion and increased playability.
• Functional Regions and Cost Determination:
o Defined various regions on the map, attributing specific functionalities to each.
o After multiple playtests, established the costs associated with utilizing different functionalities.
• Game Mechanism Design:
o Devised the mechanism of conquering territories through card play.
o Designed the distribution of indigenous people in the game, ensuring a smooth gameplay curve.
o Strategically placed non-explosive zones for a balanced likelihood of player escape during the final stages of the game.