Role: Game Designer

• Map Design:

o Designed the game's board map.

o Specified that the map would be assembled using Tetris blocks, allowing for potential electronic expansion and increased playability.

• Functional Regions and Cost Determination:

o Defined various regions on the map, attributing specific functionalities to each.

o After multiple playtests, established the costs associated with utilizing different functionalities.

• Game Mechanism Design:

o Devised the mechanism of conquering territories through card play.

o Designed the distribution of indigenous people in the game, ensuring a smooth gameplay curve.

o Strategically placed non-explosive zones for a balanced likelihood of player escape during the final stages of the game.