Role: Level Designer

  •  Grey box for onboarding level.

  • Designed and grey box for second level, including level background, theme and color pattern.

o   Designed the second level with the theme “serpent”.

o   Designed sections for the serpent level, implemented different game mechanics, draw level paint over for it.

  • Design and grey box for third level, including level layout, theme and core mechanics.

    o   Designed the third level’s special mechanics: players walk through the level and then the level will changes and players have to escape.

    o   Designed sections for the third level’s temple part, and draw level paint over for it..

  • Enhanced drillixer bar and jumping mechanics for game’s blitz feature.

o   Solidate game’s physics and player moving abilities.

o   Improved game mechanics perform in levels.

  • Improved terrain mechanics.

  • Refined layout for 3 other levels in the game.

  • Design art style and color for each level.

Level paint over for level2 and level3:

The level paint over indicates the level’s theme, color pattern, and a roughly sketch of what each part in the grey box is.

Design sketches for level 2:

Grey box layout for level 2: