Role: Level Designer
Grey box for onboarding level.
Designed and grey box for second level, including level background, theme and color pattern.
o Designed the second level with the theme “serpent”.
o Designed sections for the serpent level, implemented different game mechanics, draw level paint over for it.
Design and grey box for third level, including level layout, theme and core mechanics.
o Designed the third level’s special mechanics: players walk through the level and then the level will changes and players have to escape.
o Designed sections for the third level’s temple part, and draw level paint over for it..
Enhanced drillixer bar and jumping mechanics for game’s blitz feature.
o Solidate game’s physics and player moving abilities.
o Improved game mechanics perform in levels.
Improved terrain mechanics.
Refined layout for 3 other levels in the game.
Design art style and color for each level.
Level paint over for level2 and level3:
The level paint over indicates the level’s theme, color pattern, and a roughly sketch of what each part in the grey box is.
Design sketches for level 2:
Grey box layout for level 2: