Role: Level designer & Puzzle designer

• Game Perspective and Style:

o Defined the game's perspective and overall visual style for a cohesive experience.

• Narrative Integration and Mechanism Design:

o Integrated the game's narrative seamlessly with level mechanics.

o Introduced a platform elevation mechanism in the first level tied to the concept of "weight."

o Players perceive object importance through platform movements, understanding the protagonist's love for his daughter.

• Background Storytelling:

o Crafted the game's background story.

o Designed items and narratives to enhance player connection to the storyline.

o Puzzle Design and Onboarding:

• Designed seven progressively challenging puzzles in the first level.

o Puzzles revolved around the platform elevation mechanism, guiding players in understanding mechanics.

o Emphasized sustainability in puzzle design to prevent players from getting stuck, aligning with the game's narrative flow.

• Coding for level mechanics

o Wrote the code for all the mechanisms in the game levels.

o Ensured functionality and correctness through comprehensive testing.