Role: Level designer & Puzzle designer
• Game Perspective and Style:
o Defined the game's perspective and overall visual style for a cohesive experience.
• Narrative Integration and Mechanism Design:
o Integrated the game's narrative seamlessly with level mechanics.
o Introduced a platform elevation mechanism in the first level tied to the concept of "weight."
o Players perceive object importance through platform movements, understanding the protagonist's love for his daughter.
• Background Storytelling:
o Crafted the game's background story.
o Designed items and narratives to enhance player connection to the storyline.
o Puzzle Design and Onboarding:
• Designed seven progressively challenging puzzles in the first level.
o Puzzles revolved around the platform elevation mechanism, guiding players in understanding mechanics.
o Emphasized sustainability in puzzle design to prevent players from getting stuck, aligning with the game's narrative flow.
• Coding for level mechanics
o Wrote the code for all the mechanisms in the game levels.
o Ensured functionality and correctness through comprehensive testing.