Role: Designer & Artist

• Designed game mechanics:

o Implemented a cold mechanic for characters, incorporating a healing mechanism near campfires and variations in the accumulation rate of cold values across different levels.

o Defined the mobility parameters for characters, including jump height, double jump height when landing on monsters, lateral jump distance, swimming speed, and overall movement speed.

o Worm Enemies and Level Integration: designed four types of worm enemies and their applications within the game levels. This involved specifying their behaviors, interactions with the player, and placement in the level design.

• Level Design:

o Illustrated and crafted five distinct levels for the game, incorporating various elements such as obstacles, terrain, and interactive mechanisms.

o Devised the themes for each level, establishing the overall aesthetic and atmosphere.

o Determined the positions of interactive Non-Playable Characters (NPCs) within the levels, facilitating player engagement and storytelling opportunities.

• 2d art:

o Created the tilemaps for the game, defining the visual layout of the game environment, including ground patterns, obstacles, and other elements.

o Produced the background images for each game level, establishing the scenic backdrop and enhancing the overall ambiance.

o Draw sprite sheets for the in-game monsters, capturing various animations and poses for their visual representation in the game.

game link: https://sophieshen-0627.itch.io/filament