Role: Designer
• Designed the core gameplay mechanics for the game
o Exchange Mechanism: Implemented a mechanism where players have only four slots, including movement abilities. Players must strategically plan their routes and use their movement abilities to exchange items at appropriate locations.
o Item Mechanisms: Designed three distinct item mechanisms and their gameplay in levels:
Magic Book: Allows the resurrection of deceased characters. Players gain insights into the game's background story by interacting with revived characters.
Pocket Watch: Essential for level completion.
Crystal Ball: Alters the player's camera orientation, consequently changing the player's directional input.
o Puzzle Design: Created puzzles for levels and defined player movement patterns within the levels.
• Environment art:
o Utilized assets from the asset store to construct the game scenes. This involved assembling and arranging various elements to create immersive and visually appealing environments.
• UI Design:
o Designed the game's key bindings and player interaction methods.
o Created the visual elements of the game's user interface, ensuring an intuitive and engaging user experience.
game link: https://sophieshen-0627.itch.io/faerygold
design document for feary gold