Role: Designer

• Designed the core gameplay mechanics for the game

o Exchange Mechanism: Implemented a mechanism where players have only four slots, including movement abilities. Players must strategically plan their routes and use their movement abilities to exchange items at appropriate locations.

o Item Mechanisms: Designed three distinct item mechanisms and their gameplay in levels:

 Magic Book: Allows the resurrection of deceased characters. Players gain insights into the game's background story by interacting with revived characters.

 Pocket Watch: Essential for level completion.

 Crystal Ball: Alters the player's camera orientation, consequently changing the player's directional input.

o Puzzle Design: Created puzzles for levels and defined player movement patterns within the levels.

• Environment art:

o Utilized assets from the asset store to construct the game scenes. This involved assembling and arranging various elements to create immersive and visually appealing environments.

• UI Design:

o Designed the game's key bindings and player interaction methods.

o Created the visual elements of the game's user interface, ensuring an intuitive and engaging user experience.

game link: https://sophieshen-0627.itch.io/faerygold

design document for feary gold