Role: Designer & Engineer
• Conceptualized and implemented core mechanics
o Players are limited to moving on colored surfaces
o Players have the ability to propel themselves by shooting enemies and splattering colored paint.
o Game showcases a painting created by the player during the gameplay by the end of the game.
• Executed all aspects of the game
o Player controller, precomputing the color of the player’s next landing spot to achieve “players can only step on colorful ground”
o Implemented splatter effects and make them persistence.
o Screen shaking during shooting
o Integration of various audio elements.
game link: https://sophieshen-0627.itch.io/dont-step-on-white