Role: Designer & Engineer

• Conceptualized and implemented core mechanics

o Players are limited to moving on colored surfaces

o Players have the ability to propel themselves by shooting enemies and splattering colored paint.

o Game showcases a painting created by the player during the gameplay by the end of the game.

• Executed all aspects of the game

o Player controller, precomputing the color of the player’s next landing spot to achieve “players can only step on colorful ground”

o Implemented splatter effects and make them persistence.

o Screen shaking during shooting

o Integration of various audio elements.

game link: https://sophieshen-0627.itch.io/dont-step-on-white